THE STRANGER · SIX-BOOK ROUTE
Gothic 1 Remake Chromanin: All 6 Book Locations
Fact-checked: July 2026
Chromanin is a six-volume riddle chain spread across the Colony. The route begins and ends below the Fog Tower; every intermediate book points to the next location.
Before starting The Stranger
Travel to the Fog Tower in the northeast of the Colony. The mine passages below it lead to a crypt guarded by a Skeleton Mage and other undead. Chromanin 1 is carried by the Skeleton Mage; collecting the book starts The Stranger.
This is a long, combat-heavy scavenger route. The community walkthrough used for this page recommends waiting until you can handle most Colony enemies rather than forcing the quest on a weak early-game build.
Chromanin 1 — Fog Tower crypt
Enter the tunnels below the Fog Tower and descend through the mine labyrinth to the lowest crypt. Defeat the Skeleton Mage and loot the first book.
A protected chest in the crypt cannot be fully resolved yet. Leave it for the finale, when the six-book chain removes the barrier.
Chromanin 2 — fishing hut near New Camp
Go to the lake outside the New Camp entrance. Find the fishing huts near Jan, then cross to the hut on the opposite side of the water. Chromanin 2 is on the table inside.
Chromanin 3 — Mountain Fortress
Travel to the old Mountain Fortress in the south. Reach the book room and operate the interactive shelves in the correct order to open the hidden passage through the fireplace.
Continue up the stairs and ladder to the attic-like level, drop through the opening into the larger room, turn around, and enter the side room containing Chromanin 3.
Chromanin 4 — Old Camp torture cellar
Enter the castle cellar in the Old Camp. A direct route starts at the small shaft to the right of the main building; pick the lock, descend the left-hand stairs, and follow the passage into the Ore Barons' torture chamber.
Chromanin 4 is on a table inside the chamber.
Chromanin 5 — Old Citadel vault
Climb to the old citadel on the high mountain at the edge of Orc territory. Inside, push down the bell to open access to the lower vaults.
Follow the left passage to the large room with a Stone Golem. Use blunt damage or Wind Fist rather than an ineffective edge weapon. Chromanin 5 is in this room after the fight.
Chromanin 6 — return to the Fog Tower
Return to the underground crypt where the quest began. The final volume is on the lectern to the right. Reading it completes The Stranger and removes the earlier barrier.
Be ready before reading: additional skeletons appear during the finale. Once the area is secure, open the formerly protected chest and collect the quest reward.
Correction to the old page
The previous page incorrectly described Chromanin as a rare herb that granted permanent Mana. Remake-specific item data identifies Chromanin 1 through 6 as Books, and the quest database identifies The Stranger as the associated quest. The herb claims have been removed.
Related guides
Frequently asked questions
What is Chromanin in Gothic 1 Remake?
Chromanin is a chain of six readable books used by The Stranger quest. It is not an herb, potion ingredient, or permanent-stat consumable.
Where does The Stranger quest start?
It starts beneath the Fog Tower in the northeast of the Colony. Defeat the Skeleton Mage in the lowest crypt and pick up Chromanin 1.
Do the Chromanin books have to be collected in order?
Yes. Each volume contains the riddle leading to the next location, and the sixth book returns you to the Fog Tower to finish the chain.
Should I start Chromanin early?
The route crosses dangerous areas and includes a Skeleton Mage, fortress enemies, a Stone Golem, and additional skeletons near the finale. A stronger character is safer.
Sources checked
Remake-specific claims are separated from legacy Gothic knowledge. Recheck patch-sensitive details in-game after major updates.