CHAPTER 5 · STORY WEAPON
Gothic 1 Remake Uriziel: Location, Stats & Recharge Route
Fact-checked: July 2026
Uriziel begins as the Strange Sword deep in the Sleeper Temple. Xardas identifies the drained blade, sends you to recover material for a recharge formula, and directs you to channel the New Camp ore pile's energy into it with Milten's help.
0. Recover the Strange Sword
During Chapter 5's The Dreamer's Nightmare in the Sleeper Temple, defeat the final guardian and loot the Fiendeye. The glowing Strange Sword can then be collected in the same late-story sequence.
Do not use the former claim that Uriziel is simply found in Xardas's tower. Xardas identifies and helps restore it; the Strange Sword itself comes from the Sleeper Temple.
Drained Uriziel stats
- Damage: 90 Edge
- Required Strength: 30
- Range: 180 according to Colony Guide
- Critical hit: 2× according to Gothic.Tools
- Stagger / super-armor value: 90 according to Gothic.Tools
Charged Uriziel: separately documented state
Colony Guide has a separate verified record for Uriziel (Charged), awarded by the Uriziel main quest. It lists 190 total damage with the same 30 Strength requirement.
Its stated breakdown is 90 blade plus 40 fire, 20 energy, 20 ice, and 20 wind. Because Gothic.Tools exposes only the 90-damage state and does not separately list this charged sword, treat the 190 total as an explicitly attributed, single-source current-game value rather than a universally corroborated stat block.
1. Show the Strange Sword to Xardas
Bring the Strange Sword to Xardas. He identifies it as Uriziel, an ancient blade whose gem-powered energy has been exhausted.
The available community records differ on how the rune and restored-sword states are represented, so follow the active quest prompts rather than assuming an original-game branch. Xardas directs you toward the material and formula needed for the recharge.
2. Recover the material from Xardas's old tower
Travel east into the mountains to the lake and swim to the ruined tower in its center. Dive into the cave below the structure and recover the item Xardas requested.
Return to Xardas. He supplies the recharge formula and explains that a mage must cast it.
3. Recruit Milten at New Camp
Find Milten near the Water Mages' cave in the New Camp and explain the plan. Follow him to the library before continuing to the ore pile.
Saturas does not approve of draining the pile. The quest route nevertheless proceeds through the passage beyond his chamber.
4. Recharge Uriziel at the ore pile
Descend through the passage beyond Saturas's chamber to the ore pile. Perform the ritual with Milten to channel the stored magical energy into Uriziel.
After the recharge completes, take the restored weapon back to Xardas to learn how to use its power against the Sleeper.
What changed from the old page
The previous guide presented legacy-derived values of 150 damage and 200 Strength as remake facts and failed to distinguish drained and charged states. The corroborated drained values are 90 damage and 30 Strength; one verified community guide lists the charged quest reward at 190 total damage.
The corrected page also follows the remake quest record: Strange Sword acquisition in the Sleeper Temple, Xardas's old tower, Milten, the New Camp ore pile, Saturas, and the return to Xardas.
Related guides
Frequently asked questions
What are Uriziel's stats in Gothic 1 Remake?
The drained Uriziel is corroborated at 90 Edge damage and 30 required Strength. Colony Guide separately lists a charged quest-reward state at 190 total damage and 30 Strength; that exact mixed-damage breakdown currently has one verified community source.
When does the Uriziel quest happen?
The remake quest database places Uriziel in Chapter 5 and associates it with the Sleeper Temple storyline.
How do I recharge Uriziel?
Have Xardas identify the Strange Sword, recover what he requests from his old tower, return for the formula, recruit Milten at the New Camp, then perform the ritual at the ore pile below Saturas's chamber.
Where is Uriziel found?
It first appears as the glowing Strange Sword after the final guardian in Chapter 5's The Dreamer's Nightmare inside the Sleeper Temple. Bring that sword to Xardas for identification.
Sources checked
Remake-specific claims are separated from legacy Gothic knowledge. Recheck patch-sensitive details in-game after major updates.